I think this tonal disconnect resonated with me because it felt indicative of how I felt about the game as a whole. Given how mystical the opening of the game is, and hows its touted as such throughout, there’s something deeply disturbing about little details like this. Others are rather dark and more twisted, like Sark Blood, which stimulates a bird’s adrenal gland in such a way that your bird is put into a permanent state of fear. One of these is called Vein Rider, which is a mutagen that coats the cardiovascular system of your warbird in a self-repairing mucus. You can use mutagens to enhance your warbird, which give you passive effects that will improve your bird’s ability to fly around and do its job. Things get a little uncomfortable when you’re looking at upgrading your trusty warbird though. They’re reloaded by flying through thunderstorms and collecting the electrical energy within them – for the record, that’s one of my favourites aspects of this game. The weapon upgrades amount to different weapons or more powerful versions of the ones you know and love. You can upgrade both your weapons and your warbird if you earn enough money to be able to do so. It’s also a world where, at first, glance, you’d think the bond between human and warbird was integral to both of their survival, but it’s not that straight-forward.
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